As we’ve talked about all through this weblog, the default for a lot of e-learning programs is to focus solely (or largely) on content material presentation. That is superb for some programs, however efficient on-line coaching requires that the content material is wrapped round some efficiency expectations and corresponding exercise the place the learner can observe and exhibit competency.
In earlier posts we checked out two approaches to the Inform, Present, and Do mannequin:
In as we speak’s submit, we’re going to type of flip the method and current an exercise first after which construct from there. I name this the HAT mannequin (as a result of coaching folks like acronyms).
- Fingers-on exercise: Earlier than you dive too deep into the small print of the instruction, create an exercise. It’s a good way to evaluate the place they’re at. Even should you don’t use it as a proper evaluation, it helps the learner see the place they’re at. It additionally assists in clarifying goals as they work by means of an exercise to resolve some downside. If you wish to create an adaptive course of, you should use the exercise as a solution to filter freshmen from tenured learners.
- Recommendation: Throughout the exercise you present recommendation in response to the choices the learner makes. You may also collate the choices and outcomes of the exercise after which present recommendation as an choice to progress. For instance: do the exercise, supply recommendation, assessment the exercise, after which ultimate selections. The recommendation is a solution to fill within the gaps which may be uncovered in the course of the exercise since they haven’t gotten all the content material upfront.
- Inform: Full the exercise. Present suggestions as required throughout a debrief after which go into inform mode the place you possibly can current extra structured content material and add further element.
I like this method as a result of it engages the learner on the entrance finish. It does require extra forethought within the evaluation and design part than simply slapping collectively display screen after display screen of content material. And typically it may be a tough promote to clients as a result of they anticipate extra linear kind presentation the place each doable bullet level is uncovered.
Whatever the mannequin or approach you utilizing in developing programs, crucial half is getting the learner to use and observe doing what they should do. This gives alternatives for suggestions and a way to judge their understanding of the content material. It additionally helps you progress the programs away from linear shows to one thing extra dynamic and efficient.
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